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〖有资源〗素材【Unity3d】【3D模型】City & Terrace Pack 3.0


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 Requires Unity 5.1.2 or higher.

“City & Terrace Pack” main features:

part of the “Hazelwoodloft” series.
a photo-real & modern city. 
highly optimized lowpoly & realistic assets.
ready for Oculus, GearVR, Vive, Daydream.
ready for low & high-end mobile devices.
inspired by modern architecture & design.
36 different skyscrapers & buildings.
each one of them has 3 variants.
100 structures in all. 
lined up they cover a distance of 7Km.
a set of building rooftop structures.
a photo-real & modern terrace.
a set of terrace furniture & items.
remarkable attention to lighting & detail.
two different settings, day & night time.


“City & Terrace Pack” content:


the whole pack is below 86 000 triangles.

25 different assets for the terrace.

24 different textures and cubemaps.

vey modular models, could be combined 
together in a lot of different ways.

highly optimized assets running smoothly 
at 30 FPS even on low-end mobile devices.

2 different sets of day & night lightmaps.

2 example scenes, one for day time
& one for night time.

a realistic animated flock of birds that flies 
seamlessly through the city.

a photoreal & dynamic sun flare.

light flares on top of skyscraper antennas 
for the night time.

an animated jet plane flying in the horizon 
with a day version and night version.

2 building textures for the day & night, 
every single window lights up at night & 
the day & night textures match perfectly.

a luminance map for the windows for 
a complete control on the night look.

a cutout opacity map for the windows 
for a complete control on reflections.

2 city cubemaps reflecting the city 
environment at day & night time.

a 360 degrees environment dome with
a perfectly matching day & night texture.

modeled interiors for one of the buildings.

2 seamless “3D ambient sounds” one for 
a day & one for a night atmosphere.

2 night & day scenes with all the assets 
lined up for a fast selection.

2 night & day scenes with all the assets 
packed in a big square for a fast selection.

example scenes shows how to use the kit,
how to light it & use the cubemap.

realistic lighting was baked externally in 
“Mental Ray” which is used in film.

all assets in the example lightmaped scenes 
have their second UV channel efficiently 
& manually unwrapped.

lighting has to be redone in Unity if the 
scene needs to be drastically altered.

a “First Person Controller” prefab which 
lets you freely navigate the space.

each section of the loft can be purchased

alone & combined with other adjacent ones.

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